The Master of Science Program in Instructional Design and Educational Technology (IDET) at Texas A&M University-Corpus Christi is oriented toward trainers, instructional designers, e-learning specialists, and teachers. Graduates effectively apply current and emerging technologies to solve learning and performance problems in varied training and school settings.


A picture is worth a thousand words.

When I first decided to go back to school, I didn’t know what I wanted to pursue, but I knew what I was trying to accomplish. After working with college students for several years, I realized that students were not engaged in the classroom with the curriculum as they should be. The Instructional Design and Educational Technology degree was a pathway for me to build interactive programs, understand the integration of technology within curriculum, and expand my ability to consult with faculty on student engagement in the classroom. I was used to online platforms and short classes; however, it was an adjustment getting used to constantly designing instead of explaining design. My first Masters degree, I was writing papers and creating PowerPoints, in IDET, I was building training videos, explanation videos, and weekly module demonstrations.

While I would like to learn more about augmented reality and virtual reality, the 7-week course seems very short to truly learn how to create something worthwhile. Adobe Captivate had already created templates; however, it took me a long time to learn how to actually use them and each week I felt like I was up against a tight deadline. Using the summer bridge for work allowed me to apply real application of instructional design.


The courses are not in a particular order and I do believe the Instructional Design course should one of the first courses taken as it has foundational information that will be used for later classes. An evaluation of the projects within the courses is also necessary because some classes have content that is helpful in other classes. I noticed my classmates would create new projects from one class to the next and I think building the program to where each class we add to the current prototype will allow us to have a completed project at the end of the program.

Adobe Captivate is a great program and easy to build basic modules and interactive videos, but figuring out how to share it with other people was difficult for me. Instructional Hypermedia was one of my favorite courses in the program. In the class, I was able to see weekly the progress of working in Adobe Captivate.

Having desk critiques, design journals, and technology journals helped work through the content we were working on and explain the application of it in a way that was easier than a paper. As a busy graduate student the journals were a great way to hold students accountable for understanding the content.

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