This week’s challenge revolved around time commitment to work on developing Adobe Captivate slides with multiple layers and interactive simulations that will engage the learner as they answer questions about what they learned within the first three slides. At first, I tried to use an asset that already had the gamification design created. I downloaded three different designs and could not copy and paste them into my own design. I watched numerous YouTube videos on incorporating assets into your design. This can make the design process a lot easier rather than creating from scratch a slide with multiple layers and interactions. This option did not work out for me so I ended up designing my own slide and adding in layers.
Balancing work and personal life along with this week’s task to create more layered slides brought about several challenges:
- Designer knowledge of Adobe Captivate tools
- Time needed to learn how to add layers, audio, interactive simulation
- Video tutorials available with explanations in the Adobe Captivate 2019 version
- Returning to previous slides and making edits as I go along rather than waiting until the end and completing all edits at the same time.
This week I wanted to focus on creating scenarios within the design where the learner would click on students, learn about the situation of the student and select the appropriate response for the situation. Since I use an Avatar for my narration, I used real characters from the Adobe asset collection as the students. This would provide a more real-life appearance for students where they can see themselves as the student. At first, my option buttons had audio when they were clicked; however, I have not yet figured out the timing, so I have had to re-work that approach until I can gain better understanding. I also added in a glossary. One obstacle with college is the lingo used, so incorporating a glossary that can be accessed on any slide was important to me. I tried to import an XML file into the glossary widget; however, again this presented a challenge. I watched multiple videos on how to do it, yet my approach did not work so I manually added in the terms. Here is one of the videos I watched, it was for Adobe Captivate 6. I have not reach the point to have a glossary button available on every slide.
After this week, I feel I have a better understanding of how instructors are interested in instructional design and incorporating interactive modules into their class, but they do not always have the time. Being in the class forces me to learn as a student, but as a profession there must be even more discipline to take on a new method. An important piece from the reading that I want to keep as a priority in my designs is from our reading and come from Vogel et al (2006), “Interactive simulation activities must interact with the user by offering the options to choose or define parameters of the simulation then observe the newly created sequence rather than simply selecting a prerecorded simulation” (Clark, Tanner-Smith, Killingsworth, 2016, p. 80). It is not going to be perfect, because every learner is different, learns differently, and seeks to interact differently. I have to keep asking myself, “what do I want the learners to know at the conclusion of this module?”
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of Educational Research, 86(1), 79-122M
Making the Glossary interaction available throughout the course in Adobe Captivate 6 [Video file]. (2012, December 13). Retrieved from https://youtu.be/wTEF-56V1Z4